Fixed Atlas’ Landslide not increasing the amount of rubble dropped from Petrified enemies by 50% as intended.Fixed the flame VFX missing from Wisp Prime’s Helmet.Fixed the Prime Details toggle missing for Wisp Prime while her Dex Skin is equipped.Those players will now be automatically teleported to the fight upon loading in. Fixed slow loading players being prevented from entering Deck 12 if another player began the fight during the loading process.Fixes towards being revived causing the camera to turn 90 degrees after Transference.Fixed dual wielding Glaive and Pistol causing loss of function after casting Kullervo’s Wrathful Advance.Fixed melee weapons with projectiles launched from heavy attacks (Glaives, Gunblades, Edun, Argo & Vel, etc.) causing Kullervo’s Wrathful Advance to potentially miss its target.Fixed active Warframe Abilities (ex: Voruna’s Ulfrun’s Endurance Augment Mod, Equinox’ Maim, Gauss’ Redline, and Ember’s Immolation) getting deactivated and reset at the end of each Stage in the Circuit.Wisp Prime’s cowl cloth has been returned to her helmet instead of her body as intended.Slightly reduced Jackal's health and the number of grenades Jackal fires in phases 1 & 2.The Corrupted Jackal Asssassination mission will now appear at stage 4 and onwards in The Circuit to ensure players have had a chance to earn more Decrees before taking it on.The following changes have been made to address feedback that the fight feels a tad too challenging on the Steel Path.Overguard granted by Frost’s Icy Avalanche Augment Mod now stacks on cast (up to 15k, which scales with Ability Strength) instead of keeping the highest value from the original or recast.Ĭorrupted Jackal Undercroft Assassination Changes.Overguard granted by Styanax’s Intrepid Stand Augment Mod is now capped at 15k (at 100% Ability Strength), which scales with Ability Strength.Player Overguard now protects against Arctic Eximus’ slow auras.Fixed the “Incarnon Form” text missing from the bottom right UI elements for the Gammacor and Synoid Gammacor while in Incarnon Form. Fixed the Sibear Incarnon Genesis’ Evolution II “Thane’s Wrath” perk missing its UI icon.Fixed the Lex Incarnon Genesis’ final evolution challenge (Get 5 Headshots with this weapon in Incarnon form in a single mission) considering headshots from all weapons.Fixed the Evolution VI Incarnon Challenge (Complete a mission with an Incarnon Weapon in every slot) not completing for the Felarx, Innodem, Laetum, Phenmor and the Praedos when using weapons with Incarnon Geneses installed.Adjusted projectile detonation times so that it better matches the fire rate of each variant (base version having the longest and Prisma the quickest).Removed the initial charge delay on Incarnon projectiles fired and replaced it with an automatic trigger type.Changed the way Elemental Balance’s Status Chance bonus (we will be doing the same for Survivor’s Edge in a follow up hotfix) applied to be consistent with the Strun Incarnon: Now it applies to each projectile instead of being divided by the Multishot count.Fixed Angstrum’s Incarnon Form altering the ammo pool of the equipped Primary weapon.Fixed being unable to reload the Prisma Angstrum after switching to Incarnon Form.Increased the Critical and Status Chance bonus from Evolution IV Perk 2 (Survivor's Edge) from 6% to 9% (Prisma from 4% to 6%).Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 10% to 14% (Prisma from 6% to 10%).Improved tracking, speed and targeting of the Incarnon projectiles and added more ricochets off the walls to make it easier for them to land.Now uses direct projectile hits instead of headshots to charge its Incarnon Transmutation gauge.Increased the Status Chance from Evolution IV Perk 3 (Elemental Balance) from 12% to 20% (Synoid from 6% to 10%).Increased the Critical Chance from Evolution IV Perk 2 (Survivor's Edge) from 10% to 12% (Synoid from 4% to 6%) and the Status Chance from 6% to 10% (Synoid from 4% to 6%).Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 18% to 20% (Synoid from 6% to 10%).Increased the explosion damage of its Incarnon projectile from 620 to 660 (Synoid from 760 to 800).Charging the Incarnon Transmutation gauge is now twice as fast!.
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